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init files
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Segment/Untitled.ipynb
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Segment/Untitled.ipynb
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Segment/download.png
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Segment/download_2.png
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Segment/download_2.png
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Segment/final-Copy1.ipynb
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Segment/final-Copy1.ipynb
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Segment/final.ipynb
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Segment/final.ipynb
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Segment/final_img.png
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Segment/final_img.png
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Segment/line_img.png
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Segment/mo_img.png
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Segment/my_model.h5
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Segment/n_image copy.jpg
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Segment/segment.ipynb
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css/styles.css
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css/styles.css
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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#canvas{
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border: 2px solid black;
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background-color: white;
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}
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file.html
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file.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<link rel="stylesheet" type="text/css" href="css/styles.css" />
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<title>MyCanvas</title>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script type="text/javascript" src="js/canvas.js"></script>
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</body>
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</html>
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js/canvas.js
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js/canvas.js
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window.addEventListener('load',()=> {
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const canvas = document.querySelector('#canvas');
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const ctx = canvas.getContext('2d');
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canvas.height = window.innerHeight;
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canvas.width = window.innerWidth;
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let painting = false;
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function startPosition(e) {
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painting =true;
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draw(e);
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//fadeOut();//
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//window.clearTimeout(myvar);//
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}
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function endPosition() {
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painting =false;
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//var myvar = window.setTimeout(function(){ alert("Hello"); },1000);//
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ctx.beginPath();
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}
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function draw(e) {
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if(!painting) return;
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ctx.lineWidth = 5;
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ctx.lineCap = 'round';
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ctx.strokeStyle = 'whilte';
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ctx.lineTo(e.clientX,e.clientY);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(e.clientX,e.clientY);
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}
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var timeoutInMiliseconds = 3000;
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var timeoutId;
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function startTimer() {
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// window.setTimeout returns an Id that can be used to start and stop a timer
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timeoutId = window.setTimeout(doInactive, timeoutInMiliseconds)
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}
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function resetTimer() {
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window.clearTimeout(timeoutId)
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startTimer();
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}
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function doInactive(e) {
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// does whatever you need it to actually do - probably signs them out or stops polling the server for info
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alert("timeout");
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/*console.log(canvas.toDataURL());
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var link = document.createElement('a');
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link.download = 'download.png';
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link.href = canvas.toDataURL();
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link.click();
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link.delete;*/
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//ctx.clearRect(0,0,canvas.width,canvas.height);//
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}
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function setupTimers () {
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//document.addEventListener("mousemove", resetTimer, false);//
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document.addEventListener("mousedown", resetTimer, false);
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//document.addEventListener("keypress", resetTimer, false);//
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//document.addEventListener("touchmove", resetTimer, false);//
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startTimer();
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}
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function fadeOut() {
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ctx.fillStyle = "rgba(255,255,255,0.1)";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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setTimeout(fadeOut,200);
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}
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canvas.addEventListener("mousedown", startPosition);
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canvas.addEventListener("mouseup", endPosition);
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canvas.addEventListener("mousemove", draw);
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setupTimers();
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//canvas.addEventListener("mouseup", setupTimers);//
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});
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